<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">https://sourceforge.net/p/toppler/bugs/16/
--- bonus.cc.orig	2012-12-22 05:02:06.000000000 -0600
+++ bonus.cc	2016-12-05 20:44:39.000000000 -0600
@@ -48,7 +48,7 @@
 
 /* current game time
  */
-static Sint32 time;
+static Sint32 currtime;
 
 /* current xposition, this is ongoing from tower to
  * tower so that you continue where you've left of in
@@ -62,10 +62,10 @@
   /* lets first calc the position of the tower on the screen */
   Sint32 towerpos;
 
-  if (time &lt; gametime/2)
-    towerpos = -(4*time);
+  if (currtime &lt; gametime/2)
+    towerpos = -(4*currtime);
   else
-    towerpos = gametime * scrollerspeed - 4*time + SCREENWID + (SPR_SLICEWID*2);
+    towerpos = gametime * scrollerspeed - 4*currtime + SCREENWID + (SPR_SLICEWID*2);
 
   /* draw the background layers */
   scr_draw_bonus1(xpos, towerpos);
@@ -75,7 +75,7 @@
     scr_draw_torpedo(torpedoy, torpedox);
 
   /* output the submarine */
-  scr_draw_submarine(subposy - 20, subposx, time % 9);
+  scr_draw_submarine(subposy - 20, subposx, currtime % 9);
 
   /* and the fishes */
   for (int b = 0; b &lt; fishcnt; b++)
@@ -137,7 +137,7 @@
   torpedox = -1;
 
   /* restart timer */
-  time = 0;
+  currtime = 0;
 
   key_readkey();
 
@@ -254,22 +254,22 @@
     }
 
     /* change towercolor in the middle of the game */
-    if ((time &gt; gametime/2) &amp;&amp; !newtowercol) {
+    if ((currtime &gt; gametime/2) &amp;&amp; !newtowercol) {
       scr_settowercolor(lev_towercol_red(), lev_towercol_green(), lev_towercol_blue());
       newtowercol = true;
     }
 
     /* end of game, switch to automatic, stop scrolling */
-    if (time == gametime) {
+    if (currtime == gametime) {
       automatic = true;
       if ((subposx == SUBM_TARGET_X) &amp;&amp; (subposy == SUBM_TARGET_Y)) break;
     } else {
       xpos +=4;
       xpos_ofs += 4;
-      time++;
+      currtime++;
     }
 
-    if (!((time + 20) &amp; 0x3f)) ttsounds::instance()-&gt;startsound(SND_SONAR);
+    if (!((currtime + 20) &amp; 0x3f)) ttsounds::instance()-&gt;startsound(SND_SONAR);
 
     /* display screen and wait */
     show();
</pre></body></html>