<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">From ebcf1fed873f1a75487acedf106f03b299bf8b7e Mon Sep 17 00:00:00 2001
From: Martin Gerhardy &lt;martin.gerhardy@gmail.com&gt;
Date: Sun, 20 Oct 2013 20:02:48 +0200
Subject: [PATCH] * fixed c++11 warnings

---
 src/client/battlescape/cl_particle.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/client/battlescape/cl_particle.cpp b/src/client/battlescape/cl_particle.cpp
index 58d9211631..2e092cce21 100644
--- a/src/client/battlescape/cl_particle.cpp
+++ b/src/client/battlescape/cl_particle.cpp
@@ -138,7 +138,7 @@ static char const* const pc_strings[] = {
 CASSERT(lengthof(pc_strings) == PC_NUM_PTLCMDS);
 
 /** @brief particle commands parameter and types */
-static const int pc_types[PC_NUM_PTLCMDS] = {
+static const unsigned int pc_types[PC_NUM_PTLCMDS] = {
 	0,
 
 	V_UNTYPED, V_UNTYPED, V_UNTYPED,
-- 
2.37.0 (Apple Git-136)

From 79495daac64362202abce00379f899069d1ca1a5 Mon Sep 17 00:00:00 2001
From: Martin Gerhardy &lt;martin.gerhardy@gmail.com&gt;
Date: Sun, 8 Jun 2014 17:21:58 +0200
Subject: [PATCH] * fixed narrowing compile error with clang

* case value evaluates to -1, which cannot be narrowed to type 'GLenum' (aka 'unsigned int')
---
 src/client/renderer/r_state.cpp | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/src/client/renderer/r_state.cpp b/src/client/renderer/r_state.cpp
index 71d966f542..d03a52cf11 100644
--- a/src/client/renderer/r_state.cpp
+++ b/src/client/renderer/r_state.cpp
@@ -147,7 +147,8 @@ void R_UseMaterial (const material_t* material)
 
 void R_BindArray (GLenum target, GLenum type, const void* array)
 {
-	switch (target) {
+	const int v = static_cast&lt;int&gt;(target);
+	switch (v) {
 	case GL_VERTEX_ARRAY:
 		glVertexPointer(COMPONENTS_VERTEX_ARRAY3D, type, 0, array);
 		break;
@@ -180,7 +181,8 @@ void R_BindArray (GLenum target, GLenum type, const void* array)
  */
 void R_BindDefaultArray (GLenum target)
 {
-	switch (target) {
+	const int v = static_cast&lt;int&gt;(target);
+	switch (v) {
 	case GL_VERTEX_ARRAY:
 		R_BindArray(target, GL_FLOAT, r_state.vertex_array_3d);
 		break;
-- 
2.37.0 (Apple Git-136)

</pre></body></html>